Fxfactory for windows 107/25/2023 The DGSLEffectFactory extends the standard EffectFactory with support for the Visual Studio Shader Designer (DGSL) system used by. NormalMapEffect or SkinnedNormalMapEffect are only created if the material defines a normal map texture, info.enableNormalMaps is set, and EnableNormalMapEffect is true (the default). These are kept in distinct 'sharing' lists since they have different input layout requirements. If info.enableSkinning and info.enableNormalMaps are true, then it returns a SkinnedNormalMapEffect instance.If info.enableNormalMaps is true, then it returns a NormalMapEffect instance.If info.enableDualTexture is true, it returns a DualTextureEffect instance. If info.enableSkinning is true, it returns a SkinnedEffect instance. The standard factory will create instances of BasicEffect. 8f ) Īuto effect = fxFactory-> CreateEffect( info, deviceContext )
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